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I'm still learning how to use QERadtiant but for now it is going well enough
You may use any of these models in your maps without any mention of me making them. 

Files

QERadiant
The Quake 2 editor I favor and which I used to create all the items below.

All Tutorials
This is a bunch of files I put together from Quake Workshop that teaches you to edit Quake2. (The turret tutorial is mine)

All Sounds
These are all the sounds I could get from the Quake 2 pak.

 

Level Models

Jet Fighter
A very simple model of a jet aircraft complete with landing gear.

Tanker Truck
This is a tanker truck where you can put in any liquid (or solid) you want into the holding tank.

Battle Tank
One of my best, this tank is very compact and has many bullet proof windows. It is a hole for which non explosive weapons are best used (don't want to blow up yourself) and its good for being inside or just part of the scenery.

Apartment
6MB and it causes me a message overflow. I cant play it as .bsp and .map is hard to work with because it is so slow. This is an 8 story, 10 room per story, 1 balcony per room apartment building which includes stairs and and a 2 shaft elevator. To open doors you have to bust them down (Haven't gotten around to fixing them up) and this is way to big to even play. All this is good for is salvaging my many rooms into something else.

Newer Models

Complex Jetfighter
I had trouble with the bombs and the guns don't work to well but other than that it is a sleek bomb dropping missile shoot complex jetfighter with retractable roof. Thought not very pretty on the inside.

Missile Model
3 missile models I used on my jetfighter. One is a upright structural missile, one is upside-down and falls like a rock, and the final is an explosive entity without any bang but it is on its side.

Armory
This is a small building which you can hide in from anything with an IQ lower than 90 because door buttons are inside and outside. You can adjust the lights, resupply, and hide out in this building. You may have some trouble with copying into a different map so I would try highlighting it, opening your map file, and copy selection.

Electric Fence
Simple model of an electric fence with lasers for wires and a trigger hurt on either side. The lasers are on both sides sticking out (no way in, no way out) so making more than 3 copies of this without modification can cause message overflow. I made a small jail map with mutants as the prisoners and they all died in 5 seconds :(. The targetname of it all is fence1 and I also made a door for it but did not want to put it on the site.

Starcraft to Quake2 Models

I have been wanting to play Starcraft in 1st person mode without getting XBOX then the Ghost game, So I made a few building models as I imagine them. I like to use mutants as zerglings and infantry as marines (that's about it) Want to send me some Starcraft models for Quake2? If you see mistakes its may be I was lazy or there are errors when I tried to make it work. I am only a fan of Starcraft and the game is copyright etc. etc.....

Bunker
4 windows, monters have trouble getting in and it works very well with 4 infantry and 4 chaingun/machinegun inside. This was made before I learned how to make spheres.

Supply Depot
Just the thing, only problem was trying to get the ventilation at the sides (caused me some trouble) so I decided the let it be just a wall. Has a few explosive crates.

Missile Turret
Soundless and weaponless but a good addition to the scenery with the rotating top.

Command Center
Cheap inside but a team can convert it into an outpost with some powerful defenses. This has 4 windows and a door facing... ah who cares (I forgot) you can turn it yourself right? Some lights if you do it NOVIS as I do for quicker testing.

Infested Command Center
This one is annoying, I put slime puddles and broken stuff into this one, a huge slime ball on the outside, and a burnt hole in the floor it it tends to mess up. Causes significant lag.